As addition to ‘Primary Fire’ and ‘Secondary Fire’, Tertiary Fire is a new key binding that adds functionality to existing items.
- Knife: Switch to a one time throwing knife.
- Pistols: Switch between shooting a pistol ‘Single-handed’ and ‘Two-handed’.
- Single-handed: A pistol is shot single handed with the second hand now able to simultaneously perform a knife stab/fist punch.
- Pistol accurary is reduced with single handed shooting.
- Knife stab/fist punch is executed with secondary fire.
- Knife stab/fist punch damage is reduced.
- Two-handed: As it is currently.
- Single-handed: A pistol is shot single handed with the second hand now able to simultaneously perform a knife stab/fist punch.
- SMG’s, Assault Rifles, MG’s: Switch between ‘Locked, Semi-Auto and Auto’.
- Locked: The weapon can not be fired.
- Semi-Auto: The need to click for every shot.
- Auto: Default. As it is currently.
- Shotguns, Sniper Rifles: Switch between ‘Locked’ and ‘Single’.
- Locked: The weapon can not be fired.
- Single: Default. As it is currently.
- Flashbang: Switch between impact detonation or timed detonation.
- Timed detonation: Default. As it is currently.
- Impact detonation: Triggers when hitting an obsticle.
- Decoy Grenade: Switch between simulating primary or secondary weapon.
- HE and Smoke Grenade: Switch to a low throw and a behind back drop.
![](http://cs-next.com/wp-content/uploads/2019/02/tertiary_fire_throwing_knife-1024x426.png)
![](http://cs-next.com/wp-content/uploads/2019/02/tertiary_grenade_primary_final-1024x229.png)
![](http://cs-next.com/wp-content/uploads/2019/02/tertiary_grenade_secondary_final-1024x229.png)
![](http://cs-next.com/wp-content/uploads/2019/02/tertiary_fire_flashbang-1024x337.png)
![](http://cs-next.com/wp-content/uploads/2018/12/tertiary_mode_example-1024x718.png)
![](http://cs-next.com/wp-content/uploads/2018/06/tertiary_fire_menu-1024x820.png)