The new Tight Economy puts the game’s focus on money. Players are forced towards decision-making that favors maximum monetary gains by risk taking. To achieve this there has to be a constant pressure on the economy created by 1) Shortage 2) Costs and 3) Opportunities:
Shortage
- A players own maximum money is capped at 10.000,- USD.
- Every weapon starts with one magazine only to reload.
- Loser reward is decreased.
Costs
- Prices for rifles have to increase by around 40%.
- New expensive -but useful- equipment is introduced:
Trauma Plates, Rifle Grenades, Specific Ammunition
Opportunities
- A timed detonation yields the highest detonation reward, followed by a remote detonation and suicide bombing with the lowest.
- Defusing a timed detonation yields the highest reward, followed by remote bomb defusals and suicide defusals as the lowest.
- A new team account into which players can deposit or withdraw money:
- The account should hold up to 30.000,- USD; compensating the individual cap change.
- Players can deposit simultaneously at round-start into the account.
- Players in the account management interface can withdraw money at round start.
- In the account management interface, players can buy upgrades that affect the team.
- Only one team member at a time can access the account management interface.
- Money in the team account gets compounded by 10% after each round.
This approach leads to the following:
- The Terrorists risk-taking propensity for difficult wins increases.
- Non-Rifle weapons stay interesting even through mid and late game.
- Teams need to coordinate their finances to increase their chances of winning.
The Tight Economy brings new options to spend and make money – but you can’t have it all.





Adjusted Costs and Rewards
Costs
| Equipment | Old Cost | New Cost | Change |
|---|---|---|---|
| Glock-18 | 200 | 200 | N |
| USP-S | 200 | 200 | N |
| P250 | 300 | 300 | N |
| Five-Seven | 500 | 500 | N |
| Tec-9 | 500 | 500 | N |
| CZ-75 | 500 | 500 | N |
| Dual Berettas | 400 | 400 | N |
| Desert Eagle | 700 | 700 | N |
| R8 | 600 | 600 | N |
| MP9 | 1250 | 1250 | N |
| Mac-10 | 1050 | 1050 | N |
| PP-Bizon | 1400 | 1400 | N |
| MP-7 | 1500 | 1500 | N |
| UMP-45 | 1200 | 1200 | N |
| P-90 | 2350 | 2350 | N |
| MP5-SD | 1500 | 1500 | N |
| FAMAS | 2250 | 3150 | Y |
| Galil AR | 2000 | 2800 | Y |
| M4A4 | 3100 | 4350 | Y |
| M4A1-S | 3100 | 4350 | Y |
| AK-47 | 2700 | 3800 | Y |
| AUG | 3150 | 4400 | Y |
| SG-553 | 2750 | 3850 | Y |
| SSG-08 | 1700 | 2350 | Y |
| AWP | 4750 | 6900 | Y |
| SCAR-20 | 5000 | 6200 | Y |
| G3SG1 | 5000 | 6200 | Y |
| NOVA | 1200 | 1200 | N |
| XM1014 | 2000 | 2000 | N |
| MAG-7 | 1800 | 1800 | N |
| Sawed-Off | 1200 | 1200 | N |
| M-249 | 5200 | 3500 | Y |
| Negev | 1700 | 3100 | Y |
| HE-Grenade | 300 | 300 | N |
| Flashbang | 200 | 200 | N |
| Smoke | 300 | 300 | N |
| Decoy | 50 | 50 | N |
| Molotov | 400 | 400 | N |
| Incendiary Grenade | 600 | 600 | N |
| Kevlar | 650 | 650 | N |
| Kevlar+Helmet | 1000 | 1000 | N |
| Trauma Plates | - | 400 | Y |
| Zeus x-27 | 200 | 200 | N |
| Defuse Kit | 400 | 400 | N |
| Rifle Grenade - HE | - | 1400 | Y |
| Rifle Grenade - Smoke | - | 1200 | Y |
| Rifle Grenade - Flash | - | 900 | Y |
| Regular Ammo Clip | - | 10% of weapon price | Y |
| Hollow Point Clip | - | 20% of weapon price | Y |
| Armor Piercing Clip | - | 30% of weapon price | Y |
Rewards
| Event | Old Reward | New Reward | Entity | Change |
|---|---|---|---|---|
| Timed Bomb Plant | 300 | 300 | Individual | N |
| Remote Bomb Plant | - | 300 | Individual | Y |
| Suicide Vest Equipped | - | 1200 | Individual | Y |
| Timed Bomb Detonation | 3500 | 3500 | Team | N |
| Remote Bomb Detonation | - | 3500 | Team | Y |
| Suicide Vest Detonation | - | 3300 | Team | Y |
| Defuse Timed Bomb | 300 | 300 | Individual | N |
| Defuse Remote Bomb | - | 300 | Individual | Y |
| Defuse Suicide Vest | - | 600 | Individual | Y |
| Defuse Timed Bomb | 3500 | 3500 | Team | N |
| Defuse Remote Bomb | - | 3500 | Team | Y |
| Defuse Suicide Vest | - | 3300 | Team | Y |
| Time Out Win (CT) | 3250 | 3250 | Team | N |
| Time Out Loss (T) | 0 | 0 | Individual | N |
| Lose 1 Round | 1400 | 1400 | Team | N |
| Lose 2 Rounds | 1900 | 1800 | Team | Y |
| Lose 3 Rounds | 2400 | 2200 | Team | Y |
| Lose 4 Rounds | 2900 | 2600 | Team | Y |
| Lose 5+ Rounds | 3400 | 3000 | Team | Y |
| Loss with timed bomb plant | 800 | 800 | Team | N |
| Loss with remote bomb plant | - | 800 | Team | Y |
| Elimination Win | 3250 | 3250 | Team | N |
| Kill | 300 | 300 | Individual | N |
| Team Kill | -3300 | -3300 | Individual | N |
| Knife Kill | 1500 | 1500 | Individual | N |
| Gore Kill | - | 3000 | Individual | Y |
| SMG Kill | 600 | 600 | Individual | N |
| Shotgun Kill | 900 | 900 | Individual | N |
| P90 Kill | 300 | 300 | Individual | N |
| AWP Kill | 100 | 100 | Individual | N |